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Explore The Abyss (Early Alpha)
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Devlog
Explore Log #9
October 15, 2021
by
ZwodahS
This week build comes with a major update to the fog system in the game. Previously, the fog are square tile rendered above the tile. This works for most roguelike but sometimes makes the world too sq...
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Explore Log #8
October 08, 2021
by
ZwodahS
The build this week brings a few new enemies to the game. Wasp / Fire Wasp Frog Crab Eyeball Imp Cultist Fire Slime Bear (Boss) A new level is also added after the Mine level; the Cultist Cave. As thi...
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Explore Log #7
October 01, 2021
by
ZwodahS
No new build for this week. I started this week with the intention to add a level and a bunch of new items and enemies. I managed to create all the assets and items, but when I got to adding the new e...
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Explore Log #6
September 24, 2021
by
ZwodahS
This week update only consist of a few small updates. Scrolls now decay at the end of every level. This prevents scrolls hoarding which trivialized the end game. Various throwable items’ damage are...
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Explore Log #5
September 17, 2021
by
ZwodahS
This week updates mainly focus on balancing the game and adding new items to the game. Runestone is also brought back into the game. Previously Runestone provide active skill and talent. As those don...
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Explore Log #4
September 10, 2021
by
ZwodahS
When I was testing the game, I realized that the inventory UI is really outdated. Many features have been changed since the UI was created. Because of this, I decided to take this week to change up th...
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Explore Log #3
September 04, 2021
by
ZwodahS
New build this week (0.2.2). Updates This week’s build mainly focus on adding the second Mine level. It uses the same set of enemies from the previous Mine level. I am not yet happy with the enemies...
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Explore Log #2
August 28, 2021
by
ZwodahS
1
New build this week (0.2.1) After 2 weeks of work, the first version of Mine 1 is completed. This version brings new features to the game, as well as new enemies. New Lighting System Wisp that haunts...
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Explore Log #1
August 21, 2021
by
ZwodahS
No new build for this week. After 0.2.0 last week, I sat down to plan the roadmap to 0.3.0 and what the next milestone should look like.In additional to various ux fixes, 0.3.0 will aim to have the ba...
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Stable Release 0.2.0
August 12, 2021
by
ZwodahS
1
#release
Explore the Abyss 0.2.0 marks an important milestone for the game. After prototyping for close to a year, I have finally decided on a project to commit long term. As not to make this release post too...
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Prototyping Postmortem
August 12, 2021
by
ZwodahS
#postmortem
As Explore The Abyss(ETA) has just reached key milestone, I would like to share the history of the project and the journey I took from prototyping to a what is now a demo. Backstory I have been playin...
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