Explore Log #9


This week build comes with a major update to the fog system in the game.

Previously, the fog are square tile rendered above the tile. This works for most roguelike but sometimes makes the world too squarish. Each tile is split into 3x3 and the fog are rendered with context from surrounding tiles. This makes for a nicer fog similar to various other roguelikes.

Initially I planned to do this on a later date during the polishing stage. However, after some tinkering, it looks good and I find playing the game with this fog makes it more enjoyable.

A new Mist entity is also added to the mines. This serve the same purpose as tallgrass in the forest/cave. It enables the stealth gameplay and also increase the evade chance. The only difference is that the mist will move around randomly.

Another key change is the balancing of Enchant scroll and Upgrade scroll. One broken playstyle involve putting all the upgrades and enchantments on a weapon. This is too strong and invalidate a lot of the need to explore in the later floors. With this version, weapon max durability are now reduced each time it is upgraded or enchanted. The changes are not final and will need more content to see if this is better.

That’s all for this week.

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